Tuesday, April 05, 2011

CAT Shotgun test



Tried to animate the C.A.T. rig that follows in Autodesks 3DS MAX 2011.

It wasn't as easy as I thought. Its a brand new system and as with everything else new, its a bit wonky at first.

I had big troubles with the hand following the barrel of the shotgun as "Link constraint" diden't work, so I hand-animated it. (also the gun is way too big for the arms, so the swivel angle of the arms flipps) The annoying thing is that C.A.T. puts a key on every link/bone made down the hierarchy, making it a bit unstable after a while. Fun test though

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Comments:
Great blog i must say. I was surprised to see someone writing about 3d, 3ds max,gaming and animation on blogger. I will now follow you. I also working in 3ds max:) Cheers.
 
Hello, here is the owner of this blog, I wish you follow my blog and comment on anything, would be grateful, thanks for the chance!
 
That's totally rad dude. Keep up the good work.
 
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